Carpe Diem Design Shop Restock


I have started to restock my ‘Carpe Diem Design’ shop on the Second Life Marketplace with a few houses designed for the Friedsee sim in the Confederation of Democratic Simulators or CDS.
i bought two excellent vendors from Caspervend, one is just a normal vendor and the other one is a holovendor situated at 1501m above my Locus Amoenus parcel. I find it extremely important myself to view digital houses before I buy them so as to improve my future customers experience i invested in the holovendor.
I have also bought a small parcel of land on Friedsee and placed my shop down but already I realise that I will need to make a bigger shop and create smaller items for sale to fill the houses like lamps, tables, chairs etc.

Building Houses for Friedsee in the CDS in Second Life™

I have been working on new houses in Second Life™ on my platform and work with Mesh Studio and Advanced lighting textures, and importing the DAE files created by the Mesh Studio script into Blender 3D.

Using Mesh studio makes building much easier and it gives me a chance to look at DAE in Blender 3D and hopefully create the textures in blender as well.

I enjoy building in Second Life™ again and with my new and trusted computer ‘Zephyr’ because all the processes all done much quicker.

My building platform on Locus Amoenus - 1500 m in the sky!
My building platform on Locus Amoenus – 1500 m in the sky!

I can now build a front or back wall with all the spaces left for each window and doors; the Mesh Studio script creates the DAE file which I then bring it into Blender 3D to reduce the triangles.

Mech studio is an excellent tool to reduce Li weight on the server for the 3D assets whilst creating complicated buildings.

Here is the second house model that I have created building in Second Life™ using Mesh Studio after creating it in prims and reducing the vertices in Blender 3-D.

I found that creating in prims in Second Life™ then importing it in Blender 3D shows how there are far too many vertices created while building in Second Life™. I am sure that in the not so far future I will start to build exclusively in Blender, unless it is just a plain wall with no holes or a floor. Rezzing things onto a mesh floor creates problems so a normal prim floor is the best.

House Model 2 - for Friedsee, outside pink walls
House Model 2 – for Friedsee, outside pink walls

I enjoy so much building for Second Life™ that I am planning to make a series of houses with a low land impact (Li) and a high level of detail (LoD) and sell these in a shop in the Confederation of Democratic Simulators.

House Model 2 - for Friedsee, outside tan walls
House Model 2 – for Friedsee, outside tan walls

Building and Texturing a Tuscan Cottage

Tuscan Themed Cottage on Locus Amoenus

Locus Amoenus is part of the CDS sims on Second Life, if you want more info on those sims check out this website.

I have finally build my cottage now that I have a newly built desktop which renders image fast in Second Life.

 

Tuscan cottage viewed from the side
Tuscan cottage viewed from the side
This is my newly built home on Locus Amoenus, a Tuscan inspired cottage with two levels, a long hall with a small room at the end of the hall, a roomy kitchen cum living room, stairs going up the a loft type of bedroom.
This is my newly built home on Locus Amoenus, a Tuscan inspired cottage with two levels, a long hall with a small room at the end of the hall, a roomy kitchen cum living room, stairs going up the a loft type of bedroom.
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